How it works
No installs: a modern desktop or tablet browser is enough. Parents create the account first; children explore a 2D pixel city, meet NPCs, and complete activities built on our curriculum-aligned AI pipeline (rolling out with each district).
Three steps for families
Create
Parent account first — curriculum track and child profiles. Profiles use nicknames only; we treat child privacy as a first-class requirement from registration onward.
Explore
Children walk Tsubaki-chō, ride the train between districts, and talk to NPCs. The world is built in Godot 4 with web export; content and dialogue hooks connect to our server-side AI workflows.
Learn
The same friendly NPC can present a new story, quiz, or puzzle every session — so kids don’t exhaust a static library in a weekend.
Core session loop (design target)
From our game design: each visit is a short, focused play session with clear rewards.
- Enter the world hub (Central Station).
- Choose a district and explore on foot.
- Talk to an NPC → accept an activity.
- Complete reading, quiz, or puzzle generated for that moment.
- Earn progress (e.g. stars / XP) and unlock cosmetics tied to the district theme.
- Return to the hub or ride the train to another district.
Session design targets
We aim for roughly 15–30 minutes per session and 3–5 activities — enough depth without fatigue. Exact pacing will tighten as we user-test with families.
Repetition prevention: when live, AI-backed generation means the same NPC can deliver different material on the next visit — subject always to parental review settings and safety filtering.