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How it works

No installs: a modern desktop or tablet browser is enough. Parents create the account first; children explore a 2D pixel city, meet NPCs, and complete activities built on our curriculum-aligned AI pipeline (rolling out with each district).

Three steps for families

1

Create

Parent account first — curriculum track and child profiles. Profiles use nicknames only; we treat child privacy as a first-class requirement from registration onward.

2

Explore

Children walk Tsubaki-chō, ride the train between districts, and talk to NPCs. The world is built in Godot 4 with web export; content and dialogue hooks connect to our server-side AI workflows.

3

Learn

The same friendly NPC can present a new story, quiz, or puzzle every session — so kids don’t exhaust a static library in a weekend.

Core session loop (design target)

From our game design: each visit is a short, focused play session with clear rewards.

  1. Enter the world hub (Central Station).
  2. Choose a district and explore on foot.
  3. Talk to an NPC → accept an activity.
  4. Complete reading, quiz, or puzzle generated for that moment.
  5. Earn progress (e.g. stars / XP) and unlock cosmetics tied to the district theme.
  6. Return to the hub or ride the train to another district.

Session design targets

We aim for roughly 15–30 minutes per session and 3–5 activities — enough depth without fatigue. Exact pacing will tighten as we user-test with families.

Repetition prevention: when live, AI-backed generation means the same NPC can deliver different material on the next visit — subject always to parental review settings and safety filtering.